Tosha_CardBattles Plugin RPG Maker MZ
A downloadable asset pack
TOSHA CARD BATTLES
A complete, ready-to-play card battle system for RPG Maker MZ.
🎮 TWO PLUGINS INCLUDED
ToshA_CardBattles.js — full card combat engine with rounds, AI, weather and mechanics.
ToshA_DeckBuilder.js — visual drag-and-drop deck editor built right into your game.

Create and customize your own cards with names, types, art, and stats.
⚔️ 3 COMBAT ROWS
Melee, Ranged, and Siege rows — play strategically and dominate the battlefield.
🧠 BUILT-IN AI
Challenging bot with multiple difficulty levels and smart decision-making.
🌫️ WEATHER EFFECTS
Cards that change the battlefield with fog, frost, and rain mechanics.

Choose from multiple built-in card abilities — spy, medic, weather, morale boost, and more.
📦 WORKS OUT OF THE BOX
Includes pre-made cards, deck data, backgrounds, music, sounds, UI, and effects.
Fully responsive — scales automatically to any screen resolution. Just install and play.

Build and manage multiple decks with a clean drag-and-drop interface.
📜 LICENSE
Buy once — use it however you want. Commercial use allowed. Modify, extend, or integrate freely into your project.
🔧 INSTALLATION
- Copy both plugins into your
js/plugins
folder - Place images into
img/pictures
and sounds intoaudio/
- Enable ToshA_CardBattles and ToshA_DeckBuilder in Plugin Manager
- Done — start building and battling
⚠️ DEMO VERSION LOADED
Feature | Demo Version | Full Version |
---|---|---|
Available Decks | Only Humans and Monsters decks | Unlimited deck creation |
Card Pool | 36 cards (including weather effects) | Full access to all cards, unlimited card creation |
Card Customization | Not available | Create and modify cards (names, types, stats, abilities) |
AI Difficulty Levels | Only Medium difficulty | Easy, Medium, Hard, Expert, Master |
Animations & Sound Effects | Limited animations and sounds | Full customization of animations and sound effects |
Text & UI Customization | Not available | Edit text strings, card positions, and battlefield elements |
Source Code Access | Obfuscated code | Open source for advanced customization |
Updates & Support | Limited support | Regular updates and technical support |
Updated | 10 hours ago |
Published | 1 day ago |
Status | Released |
Category | Assets |
Author | ToshaAngel |
Genre | Card Game |
Tags | plugin, RPG Maker, RPG Maker MZ |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Comments
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i think i love you
i been wanting this style of card game for years. trying out the demo now and plan on getting the full version very soon!
Thank you, it's very nice that you like it! 😊
Hello there, does this interfere with the normal battle_scene or is it a seperate one so that you can use this as an minigame. (This is obviously based on Gwent from The Witcher were it also was a minigame).
Hi! This is a separate scene. It works exactly the same as in The Witcher, only here you can customize your decks, cards, description, and the like.
Use it as a separate mini-game, with card collecting.
Will there be an update in the future which will include "special abilities" for the Cards? Like Fog effect on a Range unit or that dublicates will give a bonus to x (like the gwent special abilities)? I know this is not an easy task to code and it would not be a problem if it will not come, just curious. :)
Hey! Actually, many special abilities are already implemented in the current version
Here’s what’s supported so far:
Weather cards (Frost, Rain, Fog) that affect entire rows
Spy units that play on the opponent’s side and let you draw 2 cards
Medic cards that can revive a unit from the graveyard
Morale boost (+1 to all units in the same row)
Horn to double row strength
Decoy to swap a card from the field with one in your hand
Bond (duplicate units boost each other’s power)
Hero cards that are immune to weather and buffs
Clear weather cards
And a few others like random power or damage-row effects
So yeah, most of those “Gwent-style” mechanics are already in.
That said, I do plan to expand even more in the future with passive effects, conditional triggers, or even custom scripting per card.
Thanks for asking — I really appreciate it!